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HEARTS OF IRON 4 TIPS FULL
So, every couple of weeks, we could send them to fight at full strength, but this is a protracted way to wage war and gives a lot of advantage to your enemies. Using our 14 example starting MILs it will take ONLY 15 days to refill our one 20w division. And yes, the farther they are from home, the harder it is to supply. Again, there is a delay in getting the factory created items TO your units in the field, wherever they may be on earth. When you add more MILs, you shrink that timer. If you start a fight in May and stop in July-ish, it will take the remainder of the 3 seasons to refit your 1 army to fighting condition next year. The mathometer says that’s 220 days to put one army together. Your enemy will fight a weaker version of you because you ‘went too big.’ĭeploying units or fighting with units that have a low supply or bad supply penalty is like a swift kick in the ♥♥♥♥.ĭo you want to? No, you want to stop and cry a bit, maybe take a breath and learn to walk again.Ī great way to make sure you always have enough supply is the "rule of MILs."Ī single MIL at 50% efficiency (starting values) can create 4.56 units per day. Having large quantities of large divisions will quickly consume a zone’s supply capacity choking ALL units in that area of their own fighting strength. With large armies, they need large amounts of supplies, not just produced but moved to the frontline.
HEARTS OF IRON 4 TIPS UPGRADE
You can’t pick which direction the supply line moves over land, but you can upgrade the areas it does move through. Supply Zones (F4) are not really under your command, but you can influence them. One where you mistakenly defeat yourself! But so effective.īut these larger templates can create a real problem. Russian Defense Strategy: “Maximum Yuri!” A 40w Defensive Infantry line could be very effective in some parts of the world and shouldn’t be ruled out as an option – or the crazier 40w (Mass Assault) line – just… insane. The 14/4 (14 Infantry / 4 Artillery) is especially good at moving enemies of all types out of the way! Be forewarned it's expensive but worth it and is (in my opinion) the most effective infantry line mid to late game. You may ask: Are they any good at pushing an advance into your enemy position also? Modified in some ways, but not much, or very often. It's good in nearly every situation, and to this day, I use these in almost every theater. This is the bread you build your sandwich on. Use a 20w infantry to start, especially if you’re new. I was using Germany and Mobile Warfare Doctrine here. Do this slowly, but steadily and you can easily wipe an enemy out in few clippings. Make encirclements, trap them, and destroy them. Once you have these criteria, it's time to roll your troops! Because your position is strong, complement a tank division to cut through the enemy frontline like scissors through Christmas wrap. when your armies are at 80% strength you really should weigh the stop sign option.Ģ – When you know that your defense is strong enough (after his failed attack) and that he cannot move you from the tile without support or a change in tactics this is when you can start adding new elements to your supply chain. If your strong enough to keep advancing do it. This is the moment you should launch your counter-strike offensive. There is a minimum of equipment used in offensive combat and defenders can keep 100% of theirs, but attackers NEVER do. This means his supply won't be at 100% either. two key points are worth mentioning here:ġ – After a failed enemy attack, they become low on organization – the green bar drains.
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Making a line of basic troops to stand in formation and keep the baddies out is one of the most effective ways of having a successful offense. Others, they’ll know it as the “high ground.” They had a defense, “defenders’ advantage,” if you will. And ♥♥♥♥♥♥♥ fight more! And what was supposed to be an easy war with Turkey is now on its 4th year, 2 millionth casualty, and hours of fruitless play later. You click the Green button and send your units into the fray and so they fight! And fight…. There is an easy trap to fall into once the great war starts.
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